![]() Realistically, it doesn’t matter what is used, be it MQTT, HTTP, serial data, whatever, and it doesn’t really matter what data is sent as long as the sender and receiver agree on what the data means. This is the topic of her 2019 Hackaday Superconference talk which you’ll find embedded below.Ĭontinue reading “In Pursuit Of Haptics For A Better VR Experience” → Posted in cons, Virtual Reality, Wearable Hacks Tagged 2019 Hackaday Superconference, erm, haptic feedback, haptics, lra, open sound control, vibration motor, virtual realityĬontrolling the Internet of Things is all about passing information around. Haptic feedback systems need to catch up with headsets, and how to unobtrusively allow users feel simulated physical contact in VR is an area Sarah is researching as part of her PhD work. While headsets have become smaller and lighter and now feature improved motion tracking and resolution, their ability to affect the user’s other senses hasn’t seen nearly the same advancement. The field has come a long way, but Sarah Vollmer makes a good point that many of the VR systems currently in use are bulky and difficult to transfer from person to person. Virtual reality holds the promise of an immersive experience that can satisfy our senses to a level comparable with… well, reality. Now we’re just left wondering what other games sound like - already answered that question for chess, but what about Settlers of Catan?Ĭontinue reading “Making Music With A Go Board Step Sequencer” → Posted in Games, Musical Hacks Tagged board games, computer vision, max msp, maxmsp, music, open sound control, opencv, pure data ![]() If you want to try it out yourself, has the project fully documented on her website, and all of the code is available on GitHub. The music evolves with the board, and adds a new dimension for players to interact with the game. Each row on the board represents an instrumental voice (melodic for white pieces, percussive for black ones), and each column corresponds to a beat.Įvery new game is a new piece of music that starts out simple and gradually increases in complexity. It feeds that information via Open Sound Control (OSC) into popular music creation software Max MSP (though an open-source version could probably be implemented in Pure Data), where it’s used to control a step sequencer. ![]() The laptop uses OpenCV to digitize the board layout. To an observer, adaptation looks fairly indistinguishable from the version played in China 2,500 years ago - with the exception of an overhead webcam and nearby laptop, of course. ![]() Sara saw music in the evolving arrangement of circles and transformed the ancient board game into a modern instrument so others could hear it too. As the game progresses, the configuration of game pieces gets more complex and coincidentally begins to resemble Conway’s Game of Life (or a weird QR Code). In the game Go, two players place black and white tokens on a grid, vying for control of the board. Thankfully did, and created a step sequencer called Let’s Go that uses the classic board game Go as input. Ever wonder what your favorite board game sounds like? Neither did we. ![]()
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