![]() "In order to avoid forcing players to divide their attention between screens, a critical feature of the Steam Controller comes from its deep integration with Steam. When programmed by game developers using our API, the touch screen can work as a scrolling menu, a radial dial, provide secondary info like a map or use other custom input modes we haven’t thought of yet. "Players can swipe through pages of actions in games where that’s appropriate. "This allows a player to touch the screen, browse available actions, and only then commit to the one they want," said Valve. The Steam Controller is part of the same Steam Machines beta, and the controller will work with any version of Steam, not just Steam Machines. The screen is also clickable, so actions are not invoked by a simple touch, they instead require a click. The high-resolution touch screen in the center also supports all games in the Steam catalog and allows various actions to be made available to the player. It is a higher-bandwidth haptic information channel "than exists in any other consumer product that we know of," and as a "parlour trick" they can even play audio waveforms and function as speakers. This haptic capability can deliver the user in-game information such as "speed, boundaries, thresholds, textures, action confirmations, or any other events about which game designers want players to be aware." The controller is also built around "super-precise haptic feedback," which makes use of "dual linear resonant actuators," which means there are weighted electro-magnets attached to each of the dual trackpads capable of delivering a wide range of force and vibration. "In addition, games like first-person shooters that are designed around precise aiming within a large visual field now benefit from the trackpads’ high resolution and absolute position control." ![]() "Whole genres of games that were previously only playable with a keyboard and mouse are now accessible from the sofa. "Steam gamers, who are used to the input associated with PCs, will appreciate that the Steam Controller’s resolution approaches that of a desktop mouse," said Valve. The trackpads allow "far higher fidelity input than has previously been possible with traditional handheld controllers," the firm said. It also contains two circular trackpads each with a high-resolution trackpad as its base which is also clickable, allowing the entire surface to act as a button. ![]() The controller offers a "vastly superior control scheme," with high-precision input technologies and low-latency performance. The Steam Controller was designed to work with all the games on Steam including older titles in the catalog and the ones not built with controller support. The company said it spent a year experimenting with new approaches to input, thus the Steam Controller was born. Wednesday, when Valve posted the beta details for its Steam Machines, a controller was mentions in the agreement page, so it sort of ruined its own surprise today. The news follows the SteamOS and Steam Machine announcements earlier this week. Even the older titles in the catalog and the ones which were not built with controller support. The Steam Controller is designed to work with all the games on Steam: past, present, and future. Valve has revealed its third, planned announcement for the living room and it's the Steam Controller - a "hackable" controller with dual trackpads, a touch screen, and haptic feedback that works with all past, present, and future games available through the Steam service. ![]()
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